A downloadable project

Fact Sheet

Developer:

FLYS

Based

in Vannes, France

Release date:

2022

Platforms:

Steam


Description

Anne, Monster Huntress living in Louisiana, has to go back for one last. She needs to find and kill the Dark Priest, who has stolen her newborn. With the help of Friend, her mystical talking raven, she must navigate through twisted forests, corrupted fields, and descend into “The Big Chap”, a gigantic crater that dug into the lands. All she knows is that down there, a black church has risen. DarkTimes is a new take on the twin-stick horror shooter genre, set in the late 19th century Louisiana. Inspired by Darkwood, Silent Hill and Hotline Miami, it blends intense classical gunfights with an unique gameplay mechanic: the ability to use two guns to aim at separate targets simultaneously, in a deep narrative driven psychological theme, to deliver a tense Horror shooter experience.


History

DarkTimes is being developed in France by a team of 4 people: Yanis Berry, Simon Froger, Florent Chardevel, and Lucas Briffaud (that’s me!). Three of us have worked in bigger studios before. In November 2020, after each of us coincidentally left (or lost) their job, we decided to work together to create our dream game. The idea started in 2018: We lived in a shared flat, and were tired of the lack of creative freedom of our current jobs, even in our dream industry. We took part in a lot of game jams together. Bit by bit, DarkTimes’ concept sprouted in our minds. It started as a weekend project, to test the concept of aiming 2 separate weapons with both analog sticks of a game controller. We kept experimenting, and here we are! Ever since, every design decision we took has gone by a simple rule: we want to keep a ludonarrative coherence. Our Gameplay mechanics have been the starting point to our narrative, they both complement each other and we will keep working with that main purpose in mind.


Features:

  • Experience True dual weilding, by aiming two separate directions, simultaneously;
  • Tense, methodical fighting, against Louisiana themed monsters, controlled by original A.I
  • Original two player coop, where one player controls Anne and the other controls her raven
  • Distinct 1880’s Louisiana themed areas, from damped swamps to gigantic farmers field in an unending night
  • Ludo Narrative Coherence at the heart of the design; every gameplay mechanic has a profound narrative meaning


Contact:

DarkTimesRocks@gmail.com

Credit

Yanis Berry

Programmer


Lucas Briffaud

Game Designer


Florent Chardevel

Sound Designer


Simon Froger

Screenwriter


Special Thanks

Gaëtan Plantegenest
Goneril D'Albany
Charles Cossais
Guillaume Grannec