DarkTimes - Press Kit
A downloadable project
Fact Sheet
Developer:
FLYS
Based
in Vannes, France
Release date:
2022
Platforms:
Steam
Description
Anne, Monster Huntress living in Louisiana, has to go back for one last. She needs to find and kill the Dark Priest, who has stolen her newborn. With the help of Friend, her mystical talking raven, she must navigate through twisted forests, corrupted fields, and descend into “The Big Chap”, a gigantic crater that dug into the lands. All she knows is that down there, a black church has risen. DarkTimes is a new take on the twin-stick horror shooter genre, set in the late 19th century Louisiana. Inspired by Darkwood, Silent Hill and Hotline Miami, it blends intense classical gunfights with an unique gameplay mechanic: the ability to use two guns to aim at separate targets simultaneously, in a deep narrative driven psychological theme, to deliver a tense Horror shooter experience.
History
DarkTimes is being developed in France by a team of 4 people: Yanis Berry, Simon Froger, Florent Chardevel, and Lucas Briffaud (that’s me!). Three of us have worked in bigger studios before. In November 2020, after each of us coincidentally left (or lost) their job, we decided to work together to create our dream game. The idea started in 2018: We lived in a shared flat, and were tired of the lack of creative freedom of our current jobs, even in our dream industry. We took part in a lot of game jams together. Bit by bit, DarkTimes’ concept sprouted in our minds. It started as a weekend project, to test the concept of aiming 2 separate weapons with both analog sticks of a game controller. We kept experimenting, and here we are! Ever since, every design decision we took has gone by a simple rule: we want to keep a ludonarrative coherence. Our Gameplay mechanics have been the starting point to our narrative, they both complement each other and we will keep working with that main purpose in mind.
Features:
- Experience True dual weilding, by aiming two separate directions, simultaneously;
- Tense, methodical fighting, against Louisiana themed monsters, controlled by original A.I
- Original two player coop, where one player controls Anne and the other controls her raven
- Distinct 1880’s Louisiana themed areas, from damped swamps to gigantic farmers field in an unending night
- Ludo Narrative Coherence at the heart of the design; every gameplay mechanic has a profound narrative meaning
Contact:
Credit
Yanis Berry
Programmer
Lucas Briffaud
Game Designer
Florent Chardevel
Sound Designer
Simon Froger
Screenwriter